Games & Arcades

Run your game room as the revenue line it is — card- and ticket-based game systems with prize redemption, machine status and downtime tracking, refill schedules, attendant accountability, win/loss analytics, and player-account integration.

Why it matters

Profit from the game floor, not just revenue.

Game-floor profit is the gap between what each machine earns and what its prizes cost — tickets per game, prize cost per ticket, uptime, refill cycles. The Park Operations Platform tracks all four as core metrics, so you can see which games earn their space and which ones don't.

Real margin, not a guess

Revenue against prize cost, machine by machine, so you can see what the floor is actually earning.

More uptime

A down machine opens a work order automatically instead of an email that may never get logged.

One guest wallet

No separate game card to buy, load, or top up — guests play on the same balance they use across the park.

Accountable refills

Prize refills and redemptions signed off by attendant, so what leaves the floor is what was earned.

Who uses it

  • Arcade managers
  • Game attendants
  • Finance
  • Marketing

What it does

Game-room economics, modeled properly.

Machine registry & play

See your whole floor and tie every play to the guest's wallet.

  • Game and machine registry with location, type, and current state
  • Card-balance and player-account integration with passes and loyalty
  • Ticket-out accounting, digital or physical
Prizes & refills

Control prize cost and keep every machine stocked and running.

  • Prize inventory with cost-per-ticket valuation
  • Refill schedules with attendant sign-off
  • Downtime and maintenance work-order routing
Analytics & promotions

Know what's earning and drive more play with targeted offers.

  • Revenue and prize-cost analytics
  • Promotional credits and bonus-play campaigns

Built for parks

Part of the park, not a silo.

One wallet across the park

Integrated with your player and pass accounts — one balance that works across rides, food, retail, and games.

Prizes in central inventory

Prize inventory rolls up into Inventory & Procurement instead of living in a separate silo.

Downtime becomes a work order

Machine downtime opens a work order in the CMMS, not an email to maintenance that may never get logged.

One labor schedule

The Labor module schedules every department across the park — game attendants included — so the floor is staffed from the same plan as the rest of the operation.

How it works in practice

Sample workflows.

Workflow Bonus credits campaign

Marketing creates a "Saturday morning kids special" — 50 bonus game credits for any pass holder under 14 visiting before noon. The offer is configured in Marketing Operations, executed at the card-load station, tracked against player accounts, and analyzed in Reporting.

See Games & Arcades in action.

A 30-minute working conversation — we'll walk through the game-room tools with scenarios drawn from operations like yours.

Book a demo